Overview of the Assignment
The assignment was a mix of the last one, which used databases, and the bouncing ball assignment. It was a slight ramp down from the previous assignment, making it a nice break. The hardest part of the last assignment was Kotlin, which made this one more enjoyable.
Introduction to the Assignment
Introduction to the assignment, discussing the mix of previous assignments and the use of databases.
The assignment involved adding balls with a button press, which made it easy to show the functionality. The emulator was a bit slow, but it worked. The bouncing ball view and box were the same as in the previous assignment.
Functionality of the Assignment
Functionality of the assignment, including adding balls and using the bouncing ball view.
The data model was different from the previous assignment, as it included the ball's properties such as ID, name, and color. The color was represented as an integer value, but it was also typed in a human-readable format.
Challenges and Learnings
Challenges and learnings from the assignment, including working with databases and Android emulators.
The assignment was a good learning experience, as it covered important concepts such as databases and Android development. The final project was not Android-related, and students could pick a topic they wanted to work on. The teacher's philosophy was to make the assignments more comprehensive and worth more points.
Conclusion and Final Thoughts
Conclusion and final thoughts on the assignment, including the importance of learning and enjoying the process.
Overall, the assignment was a valuable learning experience that covered important concepts and allowed students to apply their knowledge in a practical way. The teacher's approach to making the assignments more comprehensive and enjoyable was appreciated, and the students looked forward to the next challenge.