Unreal Engine 5.5: A Major Leap Forward
Unreal Engine 5.5 brings significant advancements in animation authoring, mobile game development, and more, while continuing to invest in areas like rendering, ICVFX, and developer iteration.
Animation Authoring Gets a Boost
Unreal Engine 5.5 Animation Authoring
In Unreal Engine 5.5, animation authoring tools have become even more powerful and intuitive. Sequencer sees a whole bunch of updates, including a more controllable interface with better filtering and easier access to properties. Non-destructive animation layers, complete with animatable waiting, plus you can now author animatable animation deformers inside Control Rig and easily apply them to characters in Sequencer with a single click.
Metahuman Animator Expands Its Capabilities
Metahuman Animator, which was released last year, enables everyone to create stunning facial animations from an actor's performance. Now, we've expanded that toolset so you can animate metahumans using just the audio of a performance, making it easier than ever to bring your metahumans to life. Simply select the pre-recorded audio performance and hit process to generate full-face animation on your metahuman.
Mutable Character Customization System
Mutable Character Customization System
The mutable character customization system generates dynamic skeletal meshes, materials, and textures at runtime while optimizing memory usage, keeping Shader cost low, and reducing the draw call count. Choosers, which enable you to easily select animation for playback based on game context, have moved to production-ready in this release.
Rendering Performance Improvements
Rendering Performance Improvements
We've invested significant effort into improving rendering performance in Unreal Engine 5.5, especially for Hardware R tracing, Lumen, which can now run at 60 Hz on platforms with Hardware support. Path Tracer and light baking also benefit from these improvements.
MEGGA Lights: A New Feature
This release offers a sneak peek at an experimental new feature called MEGGA lights, which enables you to add hundreds of dynamic Shadow casting lights to your scenes without constraints on console and PC.
In-Camera VFX Toolset and Virtual Scouting Toolset
In-Camera VFX Toolset and Virtual Scouting Toolset
The in-camera VFX toolset moves to full production readiness, including support for simp D 2110, the camera calibration solver, and more. The updated virtual scouting toolset is also now production-ready, offering a powerful out-of-the-box experience using open XR HMDs and new opportunities for customization via an extensive API.
Color Grading Panel and Mobile Support
Color Grading Panel and Mobile Support
The color grading panel now supports post-process volumes, C cameras, and color correction regions. We've also been investing in our support for mobile, with the aim of cementing Unreal Engine as the best engine for mobile and cross-platform AAA game development.
Conclusion
Unreal Engine 5.5 brings a wealth of new features and improvements, solidifying its position as a leading game engine. You can find out more about all the new features and download the release on unrealengine.com.